Offscreen Canvas
Headless GPU renderings with CPU readbacks
GPUOffscreenCanvas is a helper shim that mimics the Web OffscreenCanvas API. It is offered as a convenience to quickly produce offscreen renderings with CPU readback.
Basic usage
import { } from "react-native-webgpu";
const = new (256, 256);
const = .("webgpu")!;
const = await .();
.({ , : "rgba8unorm" });
// encode render passes into the offscreen target…
..([.()]);
const = await .(); // CPU readbackgetImageData() copies the canvas texture into a buffer, maps it, and resolves with { data, width, height, format }, where data holds 4 bytes per pixel, row by row. Because WebGPU copies rows in multiples of 256 bytes, the canvas width must be a multiple of 64.
It is meant for tests, snapshots and one-off exports; to read pixels repeatedly, copy the texture into a reusable GPUBuffer of your own with copyTextureToBuffer.