AnimationsArraysColorsCoordinatesInterfacescanvas2Cartesian()cartesian2Canvas()cartesian2Polar()polar2Cartesian()polar2Canvas()canvas2Polar()GesturesHooksMathReadmeRun AnimationsSVGStringsTransformationsTransitionsVectors
Coordinates
In order to easily build certain types of animations, it can be extremely useful to switch from one coordinate system to another.
For instance, to convert a x
and y
coordinate from the React Native canvas to a polar coordinate system centered at x = 100
and y = 100
:
const x = 0;const y = 100;const center = { x: 100, y: 100 };const {theta, radius} = cartesian2Polar(canvas2Cartesian({ x, y }, center));// theta is π, radius: 100
Interfaces
export interface Point {x: Animated.Adaptable<number>;y: Animated.Adaptable<number>;}export interface PolarPoint {theta: Animated.Adaptable<number>;radius: Animated.Adaptable<number>;}
canvas2Cartesian()
export declare const canvas2Cartesian: ({ x, y }: Point, center: Point) => {x: Animated.Node<number>;y: Animated.Node<number>;};
cartesian2Canvas()
export declare const cartesian2Canvas: ({ x, y }: Point, center: Point) => {x: Animated.Node<number>;y: Animated.Node<number>;};
cartesian2Polar()
export declare const cartesian2Polar: ({ x, y }: Point) => {theta: Animated.Node<number>;radius: Animated.Node<number>;};
polar2Cartesian()
export declare const polar2Cartesian: ({ theta, radius }: PolarPoint) => {x: Animated.Node<number>;y: Animated.Node<number>;};
polar2Canvas()
export declare const polar2Canvas: ({ theta, radius }: PolarPoint, center: Point) => {x: Animated.Node<number>;y: Animated.Node<number>;};
canvas2Polar()
export declare const canvas2Polar: ({ x, y }: Point, center: Point) => {theta: Animated.Node<number>;radius: Animated.Node<number>;};